Nintendo Super Smash Bros. Ultimate Player Guide - Creating the Battle Arena
This will walk you through the steps of creating a Battle Arena
1. First, make sure your Nintendo Switch is connected to the internet. You'll
need a Nintendo Switch Online subscription.
Creating the Battle Arena
1.1. Select Online;
1.2 Select Smash;
1.3. Select Battle Arenas;
1.4. Select Create Arena;
1.5. Select Rules to choose your ruleset;
1.6. Select ruleset you created for this tournament;
2. Set Battle Arena settings:
- Type: All Skill Levels
- Visibility: Public
- Format: 1-on-1
- Rotation: Bottom One Leaves
- Continue to More Settings by pressing ‘Y’
3. Set More Settings:
- 3 Stocks, finals will be played with 5 stocks
- 7 Minute timer
- Final Smash Meter set to OFF
- Items set to OFF
- Handicap set to OFF
- Stage hazards set to OFF
- Stage morph set to OFF
- Underdog boost set to OFF
- Launch rate set to 1.0x
- Radar: Default size
- Pause disabled
3.1 Pausing results in a stock loss unless agreed upon by both parties in the case of pausing being left on by accident
- The Mii fighters each get a single moveset of their choosing per set, this moveset MUST be made before the set starts
- Team attack is ON
📝 When arena is created, host need to share arena ID with opponent in match chat.
4. Stage settings
📝 For the stage selection you should use match chat.
4.1.1 Host of the match that is randomly defined by the system will eliminate one of the starter stages;
4.1.2 Other player will then eliminate one of the starter stages. Players will alternate until there is one stage remaining.
Game 2 and every following game will follow this counter-picking-pattern:
The winner of the previous game bans two stages from the stage-list. This stage may not be counter-picked by the loser.
4.2.1 The loser then chooses what the next stage will be.
4.2.2 The winner then decides what character to use.
4.2.3 Finally, the loser picks a character and the game starts.
- Dave’s Modified Stupid Rule is in effect: You cannot pick the last stage you’ve won on during the set
4.2.4 Your ban only lasts one cycle of counter-picking. If you win again, you may pick a new ban, or simply ban the same as before.
- In the case of a time-out, the winner is decided first by stock count, then by percentage. If both are tied, read the rule below.
- Sudden Death will NEVER be played out. Instead, another game will be played out with 1 stock, 3 minutes and with the same characters and stage.
- Once your match is called, people show up ASAP. Not pressing "I'm ready" button within 10 minutes will count as a game-loss.
4.3.1 Starter stage:
- Final Destination
- Pokémon Stadium 2
- Lylat Cruise
4.3.2 Counterpick stages:
- Yoshi’s Story
- Unova League
- Town and City
- Kalos Pokémon League
- NOTE 📝 Omegas and Battlefield forms count as Final Destination and
- Battlefield. 75 m, Hanenbow, Dream Land GB, Mute City SNES, Balloon Fight, Flat Zone X, PACLAND and Super Mario Maker are banned Omega and Battlefield forms.
5. Select your fighter
- Select the character portrait to change your fighter
- Select and confirm your fighter
6. Get in the ring and play your match
- Once you’re ready to play, drag yourself to the ring It’s time to play, good luck!
7. Report the winner on the Match Page
- After your match is finished, go to the Match Page and select Report Result, then enter your and your opponent results;
Note: we recommend to attach screenshots from your match when reporting a result. this may help if dispute will be opened. Dispute could be opened if 2 players reported different results.
If you wouldn't have proofs of your win when the dispute would open you could loose it.
Have a good time!