Before entering the server, you need to download and install anti-cheat
CS:GO Prime Status is required to participate in the tournaments
1. General Conditions
1.1. WePlay CS:GO 1v1 Versus games are online tournaments.
1.2. 1v1 maps:
1.3. Servers: Moscow, Frankfurt.
1.4. Method of competition: 1 versus 1.
1.5. Google Chrome is the recommended browser to participate in the tournaments.
2. Tournament Conduct Format
2.1. Players face each other in a Single Elimination format.
2.2. All matches are Best of 1.
3. Game Rules
3.1. At the start of the tournament you will receive an automatic invitation to the match lobby. If a player does not enter the lobby in 5 minutes (problems with the Internet, client updates, or other technical issues are not acceptable and players are responsible to ready up for every match in time), the player receives a technical defeat.
3.2. The main communication channel during the competition is our WePlay! Esports Discord server. Absence on the channel can lead to a technical defeat (for example, if we ask you to provide a demo, but you do not respond in time.)
3.3. All players are required to record a POV demo (write in console "record record_name"). Not recording a demo can result in losing your prize and/or a technical defeat.
3.4 If you do not provide a demo more than 3 times when asked by the WePlay! authorities, you will be banned from WePlay! tournaments for 7 days. Should we again ask for a demo after the first ban duration and you fail to do so, you will be banned for you last ban duration plus 7 more days (14 days in case of a second time ban.)
3.5. The match begins after all the players confirm their readiness (having typed the command !ready in the chat).
If the opponent leaves the server, you need to wait 3 minutes. In order to show how long you have been waiting in the server, use thetime command in the console at the time of your opponent’s exit and again after 3 minutes (if your opponent does not return to the server) before taking the screenshot. You then need to post the screenshot to the WePlay! Esports Discord server alongside a link to the match lobby.
3.6. Each player is allowed to pause the game (must type !Pause in chat) no more than four times and every time up to three minutes. After a player’s pause limit ends, the match continues regardless of whether the problem is fixed.
3.7. In case a player leaves the game (rage quit or internet disconnection), the other player must pause the game (type !Pause). If the opponent does not return in three minutes, a technical defeat is given to the player that has left;
3.8. Recording POV demos can only be requested by a judge in exceptional circumstances.
4. Bugs, Restrictions, Unfair Play, and Penalties
4.1. Players may receive technical defeats for using bugs. There must be solid evidence indicating a player’s exploitation of a bug in order for them to be penalized. Verbal accusations are not good enough.
4.1.1. It is forbidden to deliberately delay time by playing 2 or more tournaments at the same time. When a judge determines (according to his / her assessment or based on a complaint) a player who drags out a game for the sake of participating in several (2 or more) tournaments that are in the "ongoing" mode, he will receive a technical defeat in all other tournaments that start after the first one in which the player is still playing. The exception, is premium tournaments and tournaments in which participation takes longer than regulated time for technical reasons.
4.1.2. It is forbidden to delay a match while playing on another website, if there is evidence, the player will receive a technical defeat in the match on the website https://weplay.tv/. Complaints about the player are accepted only from the participant in the match on the website https://weplay.tv/.
4.2. Unfair play is defined as using scripts or programs that hack the game.
4.3. It is forbidden to change the value of the console command net_graph (the default value is 0) (a value of 1 is allowed).
4.4. The cl_bobcycle console command can only have a value of 0.98.
4.5. The mat_hdr_level console command is not allowed.
4.6. Changing the value of weapon_debug_spread_show command is prohibited (the default value is 0).
4.7. Weapon_recoil_model command is not allowed.
4.8. It is forbidden to swear, humiliate, provoke, flood messages, hurt players in communication directly or indirectly, to abuse and deceive participants, as well as the tournament administration during a tournament by any means. For such violations, the player/team may receive a warning or technical defeat and lose any prizes won. To report such behaviors, you must provide screenshots. In some cases, you need to provide a POV demo at the request of the judge as well.
4.9. Delaying the start of a match is strictly prohibited. If a player/team deliberately delays the start of a match (prolonged smoke, toilet, food breaks, etc), they might receive a technical defeat.
4.10. Should a player/team leave a match while it is being played, the judge can consider that act withdrawal from competition which results in a technical defeat.
4.11. In case a match at any round of a tournament ends and we come to the conclusion that for some reasons there has been a technical problem from our side (game server, web service, website, etc.) with that match, the chief judge can ask both parties to replay the match. Should one of the parties refuse to play again, they would face a technical defeat as well as losing any prizes they have won at the end of that tournament.
4.12. Unsportsmanlike behavior is prohibited. Examples of such act include sabotaging a match, verbal abuse, and any behavior that can fit in this category. Punishment for this ranges from warning to total disqualification from a tournament.
4.13. A player's/team’s name cannot include words from the non-normative vocabulary, propaganda, racism, or any form of hatred towards representatives of certain nationalities.
4.14. A player’s/team’s avatar cannot contain violent images, pornographic material or propaganda, racism, or any forms of hatred towards representatives of certain nationalities.
4.15 If your account is banned on another tournament platform (ESEA, FACEIT, ESL, etc.) or Steam VAC, you are not allowed to participate in WePlay! Tournaments. Violating this rule will result in getting a permanent ban as well as losing all your winnings.
In case of ban for reasons Multiple Accounts, Ban Evasion — you should link the main account.
If more than 2 years have passed since the ban on other tournament platforms, you can play with us, but be advised your games will receive extra attention from the tournament admins and judges. In case of rude behavior by a player/team, the offending party receives a warning, a temporary ban, or loses winning at the discretion of the administrator.
5. Challenging Results and Resolving Disputes
5.1. All questions regarding violation of the rules you may ask at our WePlay! Discord server or at the support portal. We strongly recommend keeping all screenshots related to complaints and results until the end of the tournament.
5.2 After a match is over, the result and the player/team advancing to the next round is no longer reviewed.
5.3. The tournament referee makes decisions in accordance with these Rules. In controversial and non-standard situations, the judge has the right to personally resolve a particular situation.In exceptionally controversial situations, if you have irrefutable evidence proving your innocence, you may appeal to a decision made by a judge by sending an email to firstname.lastname@example.org.
6. Prize and Miscellaneous
Prize payout period - up to 14 business days after the tournament ends
If you add the respective admin after 14 working days, your prize delivery period will be extended by 14 more working days since adding the admin. Also you need to provide the admin with the tournament link and your placement.
The tournament management has the right to change and modify these rules at any time at its discretion. You can leave us all your feedbacks and suggestions regarding the tournaments our staff on our WePlay! Esports Discord server or by writing to our support at email@example.com.